Generative drums and bass for the FM-1 · after PERF-1 by deamonSLINKY
Patterns are drawn from each style's feel and evolve a step or two at a time (GEN page). Density and complexity add or remove hits smoothly; turning back brings the same ones back.
| PAGE | K1 | K2 | K3 | K4 |
|---|---|---|---|---|
| HOME | Kit for all the drums at once (list below), or Style for the style's own mix | Intensity 0–100: density and complexity together | Line (as BASS) | Sound (as BASS) |
| DRUMS | Tempo | Swing 0–100 | Density 0–100, 50 as the style plays | Complexity 0–100: low = the style's surest hits, high = looser |
| GEN | Evolve 0–100, 0 off | Every 1 · 2 · 4 · 8 · 16 bars | Fills off · every 4 · 8 · 16 · 32 bars | Ghost notes 0–100 |
| BASS | Line (rhythm, list below) | Cutoff in Hz, read at C2 like most synths: higher notes open it with them, and each note’s envelope opens it further | Drive 0 clean, 50 the sound as designed, 100 distorted (the level stays put) | Sound (24, list below) |
| SOUND | Level 0–100 | Tune ±24 semitones | Decay 0–100 | Kit (14, list below) |
On the SOUND page the page title shows the drum being edited; pick it with keys C4–F4. Clap shares the snare's kit, open hat shares the hats'.
All USB audio is at full level whatever the MASTER knob says: turn MASTER down to silence the speaker and keep recording. Stems follow mutes and the DJ filter. Settings and the current pattern are saved once RHYTM-SEC-1 has been stopped and left alone for 10 s, and when you leave it with HOME.